How To Play
Playing a game of Doker
There are fourteen rounds of play each Doker game. You get a maximum of three rolls per round. A score must be entered after the third roll, but you can choose to enter a score after any roll if you like your hand. If after the third roll, the roll does not qualify for a scoring category, you must enter a score of zero in one of the available categories.
Playing a Round of Doker
All five dice are rolled at the beginning of a round. You can choose to “hold” dice for subsequent rolls. For example, if you get three 5s on the first roll, you may want to hold the 5s and try to get a fourth or fifth 5 by rolling the other two dice again. You can unhold held dice if you want to change your strategy in the middle of a round. You can tap on a die to hold or unhold it. See the example below.
The minigames play similarly to Doker. They use a different scoring system. After playing a few games of Doker, you will be very comfortable jumping in and playing the minigames.
There are a number of different options that you can manage from a single Options screen. Some options are only for the Draw Doker minigame. These are clearly marked. Show Relative Hand Strength is a Yatzy Poker option accessible from the Menu button on the main game. This shows not only if a hand qualified for an OAKer or Joker bonus, but also the hand's relative strength. For example, a 5 0f-A-Kind round would display three acorns instead of one. This indicates its relative strength for an OAKer bonus over a 3 OF-A-Kind (one acorn) or a 4 Of-A-Kind (2 acorns). This option provides a different view of the round's relative strength when deciding which number to pursue when scoring the OAKer round. The Joker section works similarly with one or two joker hats indicating the relative strength of that round.
Doker is easy to learn, but a little tricky to master.